This is also one of the most infuriating and poorly designed areas in the game and the quest is not only easy to break but, like much of Fallout: New Vegas, feels like it is actively trying to prevent the player from completing it. You watch them board rickety rocket ships and fly away, certain of their doom, but still hopeful that they find their mecca. The ghouls are one of the most tragic types of characters in Fallout, and so it is no surprise that this faction would want to find a new world for themselves. You are sent to simply clear out some ghouls, a common kill quest in Fallout games, only to step into a questline about identity and religious fanaticism.
The game is literally lurching to work at times, calculating all manner of parameters, many of which are not immediately apparent to the player.Ī few standout quests demonstrate this dichotomy perfectly.
It’s also a game so utterly broken and creaky that it is impossible to play cleanly without the trusty Fallout wiki by your side and constant saving. Or rather, the greatest video game story sandbox ever. It’s arguably the best video game story of all time. There’s none of that binarity in Fallout: New Vegas.